REEL 2026

REEL BREAKDOWN

0.00

echo

senior lookdev td

DIGITAL DOMAIN

Hero character asset for Marvel's Echo. Responsible for full lookdev and shader development for the clay digi-double of Maya Lopez, built in V-Ray for Houdini Solaris within a USD pipeline.

Developed layered clay shaders from scratch — balancing subsurface behaviour, surface imperfection, and paint wear to read convincingly across a wide range of lighting conditions.Also responsible for the male ancestor counterpart, extending the clay material language to a second character while maintaining visual consistency between the two.

Worked closely with the modeling and rigging teams to ensure displacement and surface detail held across all deformation states.

.FR

houdini, solaris, vray, nuke, usd

2024

0.00

echo

senior lookdev td

DIGITAL DOMAIN

Hero character asset for Marvel's Echo. Responsible for full lookdev and shader development for the clay digi-double of Maya Lopez, built in V-Ray for Houdini Solaris within a USD pipeline.

Developed layered clay shaders from scratch — balancing subsurface behaviour, surface imperfection, and paint wear to read convincingly across a wide range of lighting conditions.Also responsible for the male ancestor counterpart, extending the clay material language to a second character while maintaining visual consistency between the two.

Worked closely with the modeling and rigging teams to ensure displacement and surface detail held across all deformation states.

2024

0.00

echo

senior lookdev td

DIGITAL DOMAIN

Hero character asset for Marvel's Echo. Responsible for full lookdev and shader development for the clay digi-double of Maya Lopez, built in V-Ray for Houdini Solaris within a USD pipeline.

Developed layered clay shaders from scratch — balancing subsurface behaviour, surface imperfection, and paint wear to read convincingly across a wide range of lighting conditions.Also responsible for the male ancestor counterpart, extending the clay material language to a second character while maintaining visual consistency between the two.

Worked closely with the modeling and rigging teams to ensure displacement and surface detail held across all deformation states.

2024